Author: Ken Hinckley
main argument
Interaction designers should consider
- Search strategies
- 🔗 I love Obsidian’s search and data organization functions
 
 - Sensor inputs enabling new data types
 - Synthesis techniques to extract meaningful structure from data
 - Integration of traditional technologies (e.g. paper)
 
supporting information
- Properties of input devices
- Property sensed
- Absolute input device
- Position sensing
 
 - Relative input device
- Visual feedback
 - Motion sensing
- Clutching: readjustment of device (e.g. mouse)
 
 
 
 - Absolute input device
 - Number of dimensions
 - Indirect versus direct
 - Device acquisition / homing time
 - Gain
- Distance moved by an input device divided by the distance moved on the display
 
 
 - Property sensed
 - Device types
- Mice
 - Trackballs
- Small footprint
 - Frequent tracking
 
 - Isometric joysticks
- Return to center
 - Rate of cursor movement is proportional to force exerted
 
 - Isotonic joysticks
- Sense angle of deflection
 
 - Isotonic joysticks
 - Indirect tablets
 - Touchpads (trackpads)
 - Touchscreens and pen-operated devices
 
 - Elemental tasks
- Text
 - Select
 - Position
 - Quantify
 
 - Compound tasks
- View tasks as hierarchies of subtasks
- Elemental nature depends on device
 
 - Chunking encourages the user to work at the higher level of the compound task
 
 - View tasks as hierarchies of subtasks
 - Fitts’ law demonstrates that the movement time to a target depends on the size of and the distance to the target
 - Hick’s law states that the longer the list, the longer it takes to make a selection
 - The Steering Law predicts that movement time is a linear function of A and W
 - The Minimum Jerk Law states that unconstrained human movement trajectories tend to minimize the derivative of acceleration
 - The Keystroke-Level Model can be used to estimate the time needed for experts to complete a routine task
- Goals, Objects, Methods, and Selection rules (GOMS) extends this
 
 - The power law of practice describes the automation of skills in procedural memory