Taught by Beverly Slabosky at the UW
notes
- Theories of emotional design
 - Affective phenomena encompass concepts surrounding emotion
 - User study and interview tips for HCI
 
terms and themes
- Modes change the state of an interactive system
 - Affordances are perceived and actual properties that determine how things are used
 - Fitts’ law demonstrates that the movement time to a target depends on the size of and the distance to the target
 - Hick’s law states that the longer the list, the longer it takes to make a selection
 - Gestalt principles
 - Theory provides helpful constraints for design to streamline its process
 - Many technological advancements are rooted in warfare
 - Universal design makes products useable for everyone in an independent and natural manner
 - Interoception is the awareness of internal senses
 - Ekman’s Theory of Basic Emotions states that emotions are universal
 
readings
Week 1
- Designing Interactions - The Mouse and the Desktop Week 2
 - Historical Overview of Consumer Text Entry Technologies
 - Text Entry Throughput Week 3
 - Fitts’ Law as a Research and Design Tool in Human-Computer Interaction
 - The Human-Computer Interaction Handbook - Input Technologies and Techniques Week 4
 - Imprecision, Inaccuracy, and Frustration - The Tale of Touch Input
 - “Beating” Fitts’ law - virtual enhancements for pointing facilitation
 - Smart Touch - Improving Touch Accuracy for People with Motor Impairments Week 5
 - How is your user feeling? Inferring emotion through human-computer interaction devices
 - Emotions in Everyday Life
 - Group Touch - Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs